In Maker Faire Rome, we will present our most recent project: Roborig – a telepresence robot that enables users to feel immersed in a remote, augmented reality. Telepresence, refers to the technology that enables the feeling of being present in a remote location, is finally becoming an accessible possibility, at least visually, thanks to the combination of 360-videos and virtual reality headsets …
“Sissa in Festa” Exploring Sense of Smell with Virtual Reality?
This year’s Sissa in Festa event will explore odours, hopefully mostly the good ones. 😛 Sissa in Festa is one of those outreach programs of Sissa. It aims to bring the fundamental sciences that are under study at the institue closer to locals, be it families with children or students and academics in other fields. The theme this year is …
Eigen Studio at Trieste Mini Maker Faire 2016
(Yes normal-sized makers are also welcome! 😛 ) Trieste Mini Maker Faire is a very lively gathering you should not miss if you are in town! It will be hosted at the Miramare Campus of ICTP like the last years. The venue is accessible with bus number 6 with a very scenic bus ride of the sea and woods. We …
Virtual reality at last!
Dear Eigens, Some very exciting but long overdue news from your beloved Eigenstudio: we are collaborating with a very talented company, Fantastificio, to work on Virtual Reality applications! Fantastificio entered in the exciting world of 360 videos, to be experienced using a head mounted display such as Oculus Rift or Samsung GearVR. They asked us to land a hand in …
Clockwork Puzzle on reddit!
Clockwork Puzzle is soon going to be one month old and our player number is still around 200, with no increase in sight 🙁 So we decided to leave the game in the hands of one of the most critical, difficult to please, and (after their recent revolt with 160K signatures we can say surely call them so) the most …
Clockwork Puzzle: User Analysis
Hi, Ciao, Salut, 你好 and привет to all Eigens & friends out there, The reason behind all the languages is indeed the analytics we have gathered based on the user data of our game Clockwork Puzzle. But language is easy to guess, instead, some of what we found out about you and your gameplay was a lot more counter-intuitive to …
Clockwork Puzzle: Day 10 analysis
About ten days ago, in a rather emotional post, we have announced the release of our game Clockwork Puzzle to the world of casual mobile gamers. We did not do any marketing work, so the idea was that our friends and families would play it and we could all get a few laughs out of it, and that would be a great way …
Clockwork Puzzle: Flying the nest
We have finally put a stop at CWP development and sent it off the nest to the jungle of app stores. It even has its own page now here on our site and here on Appszoom! The world of mobile games is a messy jungle, with as many as 500 games launched every day on iOS in 2014, and …
Final beta coming soon!
Dear Clockworkers, the final beta is on his way! Thanks to your feedback, we were able to fix several bugs and we added the features you asked: Overlays and animations are now displayed on all devices New and improved starting areas: The selected toy now snaps on the starting area if the finger is close but not exactly on the …
How I Learned to Stop Worrying and Love Video Game Coding: Episode 1 – Flurry Analytics and Ads
Welcome back to our technical post corner. The menu of today is Flurry analytics and ads in cocos2D-x. First, let’s talk about why we chose Flurry to manage analytics and ads. Well, that’s a little embarrassing to admit but… because it was the easiest things to do! Flurry is already included in the list of cocos2D-x plugins. Among the possible …
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