Clockwork Puzzle: User Analysis

Hi, Ciao, Salut, 你好 and привет to all Eigens & friends out there, The reason behind all the languages is indeed the analytics we have gathered based on the user data of our game Clockwork Puzzle. But language is easy to guess, instead, some of what we found out about you and your gameplay was a lot more counter-intuitive to …

Clockwork Puzzle: Day 10 analysis

About ten days ago, in a rather emotional post, we have announced the release of our game Clockwork Puzzle to the world of casual mobile gamers. We did not do any marketing work, so the idea was that our friends and families would play it and we could all get a few laughs out of it, and that would be a great way …

Clockwork Puzzle: Flying the nest

  We have finally put a stop at CWP development and sent it off the nest to the jungle of app stores. It even has its own page now here on our site and here on Appszoom! The world of mobile games is a messy jungle, with as many as 500 games launched every day on iOS in 2014, and …