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Below you'll find a list of all posts from March, 2015

How I Learned to Stop Worrying and Love Video Game Coding: Episode 1 – Flurry Analytics and Ads

Welcome back to our technical post corner. The menu of today is Flurry analytics and ads in cocos2D-x. First, let’s talk about why we chose Flurry to manage analytics and ads. Well, that’s a little embarrassing to admit but… because it was the easiest things to do! Flurry is already included in the list of cocos2D-x plugins. Among the possible …

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How I Learned to Stop Worrying and Love Video Game Coding: Episode 0 – The Beginning

This is my very first in a (hopefully) long series of technical blog posts about video game programming. The idea is to share some solutions or reasons behind the choices we made during the development of ClockworkPuzzle. They will not be organized, at least not in the beginning, but they will reflect more or less the things we will be …

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